﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZM.RedDotSystem
{
    public class RedDot_TaskBox3_1 : RedDotTreeNode
    {
        //public override bool RefreshRedDotState()
        //{
        //    redDotActive = RedDotDataMgr.Task_Box3_1_isRead == false;
        //    Debug.Log("Task_Box3_1_isRead redDotActive:" + redDotActive);
        //    return base.RefreshRedDotState();
        //}

    }
}